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	<title>A Great Becoming...</title>
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	<link>http://agreatbecoming.com</link>
	<description>A blog about games, networked media, technology, evolution &#38; nature..&#34;You are privy to a great becoming, but you recognize nothing...&#34;</description>
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		<title>State of Play Radio 4 Documentary</title>
		<link>http://agreatbecoming.com/2013/05/24/state-of-play-radio-4-documentary/</link>
		<comments>http://agreatbecoming.com/2013/05/24/state-of-play-radio-4-documentary/#comments</comments>
		<pubDate>Fri, 24 May 2013 19:09:52 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[computer game design]]></category>
		<category><![CDATA[Digital into Real]]></category>
		<category><![CDATA[game the news]]></category>
		<category><![CDATA[games and learning]]></category>
		<category><![CDATA[of interest and note]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[Endgame Syria]]></category>
		<category><![CDATA[gamethenews]]></category>
		<category><![CDATA[gtn]]></category>
		<category><![CDATA[NarcoGuerra]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=4001</guid>
		<description><![CDATA[I was featured in a recent Radio 4 Documentary, State of Play.  This was about how games can use used to try and achieve social change.  If you want to have a listen, the documentary is here. We talked about a couple of games as part of this doc. One was Endgame:Syria&#8230; &#8230;and the other [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=4001&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I was featured in a recent Radio 4 Documentary, State of Play.  This was about how games can use used to try and achieve social change.  If you want to have a listen, the documentary is <a href="https://dl.dropboxusercontent.com/u/26660605/State_of_Play_BBC_Doc.mp3">here</a>.</p>
<p><a href="https://dl.dropboxusercontent.com/u/26660605/State_of_Play_BBC_Doc.mp3"><img class="aligncenter size-large wp-image-4002" alt="State of Play Image" src="http://agreatbecoming.files.wordpress.com/2013/05/stateofplay.jpg?w=600&#038;h=317" width="600" height="317" /></a></p>
<p>We talked about a couple of games as part of this doc.  One was <a href="http://bit.ly/endgamesyria">Endgame:Syria</a>&#8230;</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/sa0GatiKnkU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>&#8230;and the other was the newly released <a href="http://bit.ly/narc0guerra1">NarcoGuerra</a>:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/9W8LiYAR3hA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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	</item>
		<item>
		<title>New York! New York! Speaking at Games for Change</title>
		<link>http://agreatbecoming.com/2013/05/22/new-york-speaking-at-games-for-change/</link>
		<comments>http://agreatbecoming.com/2013/05/22/new-york-speaking-at-games-for-change/#comments</comments>
		<pubDate>Wed, 22 May 2013 08:36:26 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[game the news]]></category>
		<category><![CDATA[the business of digital media]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[Endgame Syria]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamethenews]]></category>
		<category><![CDATA[gtn]]></category>
		<category><![CDATA[New York]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=3997</guid>
		<description><![CDATA[Very, very excited to say that @DebbieCo and I from Auroch Digital are off to New York next month for Games for Change. We&#8217;ve been invited to take part in a panel with a fascinating bunch on people: THE REJECTED: CENSORSHIP OF SOCIAL IMPACT GAMES PARTICIPANTS: Ian Bogost, PHD, Alex Jansen, Clay Ewing, Tomas Rawlings [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3997&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Very, very excited to say that <a href="http://twitter.com/DebbieCo">@DebbieCo</a> and I from <a href="http://aurochdigital.com">Auroch Digital</a> are off to New York next month for Games for Change. We&#8217;ve been invited to take part in a panel with a fascinating bunch on people:</p>
<blockquote><p><strong><a href="http://www.gamesforchange.org/festival2013/program/the-rejected/">THE REJECTED: CENSORSHIP OF SOCIAL IMPACT GAMES</a></strong><br />
PARTICIPANTS: Ian Bogost, PHD, Alex Jansen, Clay Ewing, Tomas Rawlings<br />
Games that tackle controversial issues have a giant chip on their shoulder: censorship. Whether a game is banned by a distributor or pulled by a sponsor, the effects can be chilling. This panel will discuss games that broached topics deemed unacceptable for consumption with a mixture of first hand accounts and perspectives on using games as means of persuasion.</p></blockquote>
<p>I especially like the title &#8216;<a href="http://www.gamesforchange.org/festival2013/program/the-rejected/">The Rejected</a>&#8216; as it makes us all sound part of some cool western from the 1960s or a new-wave punk band.</p>
<p>But also &#8211; it&#8217;s NEW YORK! I&#8217;ve never been, but it&#8217;s one of those iconic places we know so well from our consumption of media&#8230;</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/0MppNB2ogw0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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		<title>Talking and Playing Endgame Syria</title>
		<link>http://agreatbecoming.com/2013/05/21/talking-and-playing-endgame-syria/</link>
		<comments>http://agreatbecoming.com/2013/05/21/talking-and-playing-endgame-syria/#comments</comments>
		<pubDate>Tue, 21 May 2013 10:56:19 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[game the news]]></category>
		<category><![CDATA[gameplay evaluation]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[Endgame Syria]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamethenews]]></category>
		<category><![CDATA[gtn]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Syria]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=3992</guid>
		<description><![CDATA[I was invited by a student looking at serious games to be interviewed while he played though Endgame:Syria &#8211; I thought this was a really good idea of how to explore the game, so was happy to take part. Here&#8217;s the result of that, though because I was on Skype I do sound a bit [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3992&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I was invited by a <a href="http://journalistik.ku.de/projekte/serious-games/">student looking at serious games</a> to be interviewed while he played though Endgame:Syria &#8211; I thought this was a really good idea of how to explore the game, so was happy to take part.  Here&#8217;s the result of that, though because I was on Skype I do sound a bit like I&#8217;m a <a href="http://en.wikipedia.org/wiki/Cylon_(Battlestar_Galactica)">Cylon</a> for a lot of the interview&#8230;</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/nVHJWpsU-oQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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		<title>Gamify BioDundee</title>
		<link>http://agreatbecoming.com/2013/05/18/gamify-biodundee/</link>
		<comments>http://agreatbecoming.com/2013/05/18/gamify-biodundee/#comments</comments>
		<pubDate>Sat, 18 May 2013 09:57:05 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[science meets games]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[gamify]]></category>
		<category><![CDATA[gamifyyourphd]]></category>
		<category><![CDATA[wellcome trust]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=3988</guid>
		<description><![CDATA[I&#8217;m going to be speaking at BioDundee, talking about Gamify Your PhD and games and science in general.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3988&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m going to be speaking at <a href="http://www.biodundee.co.uk/index.asp?lm=10&amp;nid=824">BioDundee</a>, talking about <a href="http://www.wellcome.ac.uk/Funding/Public-engagement/Funded-projects/Major-initiatives/Broadcast-media-strategy/Gamify-Your-PhD/WTDV033972.htm">Gamify Your PhD</a> and games and science in general.</p>
<div id="attachment_3464" class="wp-caption aligncenter" style="width: 562px"><a href="http://www.wellcome.ac.uk/Funding/Public-engagement/Funded-projects/Major-initiatives/Broadcast-media-strategy/Gamify-Your-PhD/WTDV033972.htm"><img class="size-full wp-image-3464 " alt="Gamify Your PhD Expereince - Newton Game" src="http://agreatbecoming.files.wordpress.com/2012/09/newton_small.jpg?w=600"   /></a><p class="wp-caption-text">Gamify Your PhD Expereince &#8211; Newton Game</p></div>
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			<media:title type="html">Gamify Your PhD Expereince - Newton Game</media:title>
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		<title>Lunchtime Talk: Endgame:Syria, News games &amp; Making Soapboxes from Platforms</title>
		<link>http://agreatbecoming.com/2013/05/15/lunchtime-talk-endgamesyria-news-games-making-soapboxes-from-platforms/</link>
		<comments>http://agreatbecoming.com/2013/05/15/lunchtime-talk-endgamesyria-news-games-making-soapboxes-from-platforms/#comments</comments>
		<pubDate>Wed, 15 May 2013 10:38:39 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[computer game design]]></category>
		<category><![CDATA[Digital into Real]]></category>
		<category><![CDATA[game the news]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[Endgame Syria]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamethenews]]></category>
		<category><![CDATA[gtn]]></category>
		<category><![CDATA[newsgames]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=3973</guid>
		<description><![CDATA[I&#8217;m doing the lunchtime talk at the PM Studio in Bristol &#8211; it&#8217;s 1pm on 17th and is free, so why not join me? Endgame: Syria Friday, 17 May 2013 1:00pm - 2:00pm Tomas Rawlings, Creative Director of Auroch Digital and the GameTheNews.net project, will be joining us to talk about his company&#8217;s recent dealings with Apple, who controversially rejected their real [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3973&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m doing the lunchtime talk at the <a href="http://www.pmstudio.co.uk/events/fri-17052013-100pm">PM Studio in Bristol &#8211; it&#8217;s 1pm on 17th</a> and is free, so why not join me?</p>
<div>
<blockquote>
<div><img title="Endgame: Syria" alt="files/images/military_phase.png" src="http://www.pmstudio.co.uk/files/images/military_phase.png" /></div>
<h6>Endgame: Syria</h6>
<div>
<h1>Friday, 17 May 2013 1:00pm - 2:00pm</h1>
</div>
</blockquote>
</div>
<blockquote><p><a href="http://gamethenews.net/index.php/author/tomas/">Tomas Rawlings</a>, Creative Director of <a href="http://aurochdigital.com/">Auroch Digital</a> and the <a href="http://gamethenews.net/">GameTheNews.net</a> project, will be joining us to talk about his company&#8217;s recent dealings with Apple, who controversially rejected their real time strategy game, <a href="http://gamethenews.net/index.php/endgame-syria/">Endgame Syria</a>, an unflinching interactive exploration of events unfolding in Syria today. The game and Apple&#8217;s refusal to publish it in the app store made global headlines, from the BBC to Wired, The Guardian to Russia Today, provoking a worldwide debate about the ethics involved in using games as a way to call attention to and talk about real world issues.</p>
<p>GameTheNews.net has to date released Endgame:Syria on PC, Mac and Android but not on the App Store due to Apple&#8217;s apparent restrictions on allowable content in games. Tomas will tell us what really happened, what GameTheNews.net did in response and what the issues are when large platform holders have the final say about what content goes on their media channels.</p></blockquote>
<p><b> </b></p>
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			<media:title type="html">Endgame: Syria</media:title>
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		<title>Games That Let You Do Science for Real</title>
		<link>http://agreatbecoming.com/2013/05/10/games-that-let-you-do-science-for-real/</link>
		<comments>http://agreatbecoming.com/2013/05/10/games-that-let-you-do-science-for-real/#comments</comments>
		<pubDate>Fri, 10 May 2013 08:16:19 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[science meets games]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[dna]]></category>
		<category><![CDATA[foldit]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://agreatbecoming.com/?p=3984</guid>
		<description><![CDATA[io9 has a great article about games and science: These kickass games let you do real-life science Most of us would probably like to be citizen scientists, but we&#8217;re too busy — and yet we sink billions of hours into social gaming. So some savvy researchers are harnessing our love of gaming, to help advance [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3984&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>io9 has a <a href="http://io9.com/these-cool-games-let-you-do-real-life-science-486173006">great article about games and science</a>:<br />
<strong><br />
<blockquote><a href="http://io9.com/these-cool-games-let-you-do-real-life-science-486173006">These kickass games let you do real-life science</a></strong><br />
Most of us would probably like to be citizen scientists, but we&#8217;re too busy — and yet we sink billions of hours into social gaming. So some savvy researchers are harnessing our love of gaming, to help advance the goals of science, using thousands of brains to sort through data. Here are eight games you can play&#8230; for science.</p></blockquote>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/DvYFjo3vC-k?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>-<br />
<strong><em>(Hat-tip to Codey for the link!)</em></strong></p>
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		<title>Iterating Games to an Evolutionary Dead-End</title>
		<link>http://agreatbecoming.com/2013/05/09/iterating-games-to-an-evolutionary-dead-end/</link>
		<comments>http://agreatbecoming.com/2013/05/09/iterating-games-to-an-evolutionary-dead-end/#comments</comments>
		<pubDate>Thu, 09 May 2013 09:01:16 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[computer game design]]></category>
		<category><![CDATA[science meets games]]></category>
		<category><![CDATA[Technologies Inspired by Nature]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[biomorphs]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iteration]]></category>

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		<description><![CDATA[I wrote before about how evolving fun was a key concept of how games work now in a networked environment. We are seeing this writ-large in free-to-play and other areas. While a powerful method it also has its dangers: Evolution is efficient to the point of stupidity. Incremental change is, by its nature, about the minimum [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3981&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamesindustry.biz/articles/2012-10-15-how-we-evolve-fun">I wrote before</a> about how evolving fun was a key concept of how games work now in a networked environment. We are seeing this writ-large in free-to-play and other areas. While a powerful method it also has its dangers:</p>
<blockquote><p>Evolution is efficient to the point of stupidity. Incremental change is, by its nature, about the minimum effort in to get the maximum result. Thus it moves blindly along a path bit by bit unable to see that this route may lead to strange results because by the time the mistake is realised, the energy required to change what was once minor is now so major that it is simply not evolutionarily feasible to drive the alterations needed. The <a href="http://scienceblogs.com/grrlscientist/2010/06/22/the-laryngeal-nerve-of-the-gir/">Giraffe laryngeal nerve</a> is the classic example of this. In games we will see titles that appear to be successful and yet under the bonnet have major structural or design issues that are not apparent in the current environment, but a small shift in the play-space will result in exposure of these issues and so create major upheaval out of proportion to the environmental change.</p></blockquote>
<p>So it was with great interest that I read Tadhg Kelly&#8217;s article on <a href="http://techcrunch.com/2013/04/28/what-games-are-the-scientism-delusion/">The Scientism Delusion</a>. It&#8217;s an excellent article and well worth reading the whole thing. It shows another danger of the iterative approach &#8211; that by doing what others do, you just increase the competition you face as you all head for the same green pastures:</p>
<blockquote><p>Formulaic thinking is incredibly common in the games industry. It comes largely from an engineering mindset, which is unsurprising given how closely developing games and software have always been linked. In software every application is essentially trying to solve a problem by providing features, and over time an application builds into a suite of features that users like. And sometimes the resulting applications become so over-complicated that a new developer reinvents them for simplicity, and the cycle begins again. It almost seems scientific.</p>
<p>&#8230;</p>
<p>What I’m talking about is understanding the difference between the act of creation and the process of creation. Of course you should be iterating. Of course you should be evaluating and playtesting and trying to figure out what will make your game fun. Of course you should be looking at the market and trying to find the right approach to get where you want to be. But the thing you should not be doing is following others’ successes to the letter on the cod-understanding that that constitutes a scientific approach. All it is is a fearful approach.</p></blockquote>
<p>All creative industries exist in a tension of seeking the formula that works, as creativity is inherently risky, yet is doomed to fail in finding this formula, because creativity is inherently risky. See this example from <a href="http://www.guardian.co.uk/stage/2013/may/03/viva-forever-musical-flops">theatre</a> to see what I mean.</p>
<p>Video: Dawkins&#8217;s Biomorphs evolve to please us visually&#8230;<br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='600' height='368' src='http://www.youtube.com/embed/SG1tWmMzOYE?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<title>How Games Encode Values</title>
		<link>http://agreatbecoming.com/2013/05/07/how-games-encode-values/</link>
		<comments>http://agreatbecoming.com/2013/05/07/how-games-encode-values/#comments</comments>
		<pubDate>Tue, 07 May 2013 08:47:49 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[of interest and note]]></category>

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		<description><![CDATA[This is a really interesting article about Mary Flanigan&#8217;s Titlfactor lab and the research they do on games.  In summary, it seems that people absorb values and information better from fictional settings that are a proxy or overstatement of reality: Values, whether community-specific or philosophical, can fit into an iterative design model so they&#8217;re continuously expressed [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3976&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This is a really interesting article about <a href="http://www.gamasutra.com/view/news/191358/How_can_games_contain_and_convey_values.php">Mary Flanigan&#8217;s Titlfactor lab and the research they do on games</a>.  In summary, it seems that people absorb values and information better from fictional settings that are a proxy or overstatement of reality:</p>
<blockquote><p>Values, whether community-specific or philosophical, can fit into an iterative design model so they&#8217;re continuously expressed both in the work and in the creation of it. They can appear in the reward structures, in the point of view, the narrative premise, player rewards and strategies, and in any other aspect including community of play and the context of the experience.</p>
<p>Truly listening to diverse players isn&#8217;t easy; &#8220;One of the things you need to do if you want to be an inclusive designer is have people play the game who <i>aren&#8217;t</i> like you,&#8221; she says. &#8220;Most people make games for themselves.&#8221;</p>
<p>&#8220;We know we can speak to certain audiences, but I&#8217;m really excited about how we can expand what we do,&#8221; Flanagan adds.</p>
<p>What does playful change look like? Investigating prejudice against vaccinations, Flanagan&#8217;s team made a game called <i>Pox</i> &#8211; as well as a zombie version &#8212; followed by a study that eventually brought a full-time social psychologist to the Tiltfactor team.</p>
<p>Studies of players of the games tested for systems thinking, players&#8217; understanding about vaccination, and social perspectives on disease and ill people in particular. Groups that played the &#8220;zombie&#8221; version of the game had the best result, even though it was mechanically alike to the non-zombie version: &#8220;People&#8217;s sentiments on vaccinations changed even when faced with a ficticious disease, and people playing zombie <i>Pox</i> &#8230; had significant gains in systems thinking, and understood vaccinations the most.&#8221;</p>
<p>In other words, the zombie fiction was the only factor proven to enhance players&#8217; interest in the game; audiences couldn&#8217;t relate to the danger of 50 year-old diseases, but understood the drama of popular zombie stories.</p>
<p>This is an important takeaway for designers wanting players to engage with information or experience empathy for others. &#8220;The further away a story is from one&#8217;s own lived reality, the more we can open up and identify with that person or that situation,&#8221; Flanagan says. &#8220;It seems counterintuitive, but the more outlandish the story is, the more open the player can be [to] actually absorb it.&#8221;</p></blockquote>
<div id="attachment_3977" class="wp-caption alignleft" style="width: 610px"><a href="http://www.tiltfactor.org/pox"><img class="size-full wp-image-3977" alt="Tiltfactor's Pox: The The People" src="http://agreatbecoming.files.wordpress.com/2013/05/tilt_pox_title_graphic.jpg?w=600&#038;h=300" width="600" height="300" /></a><p class="wp-caption-text">Tiltfactor&#8217;s Pox: The The People</p></div>
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		<title>Apple to Hits 50 Billion App Store Downloads</title>
		<link>http://agreatbecoming.com/2013/05/03/apple-to-hits-50-billion-app-store-downloads/</link>
		<comments>http://agreatbecoming.com/2013/05/03/apple-to-hits-50-billion-app-store-downloads/#comments</comments>
		<pubDate>Fri, 03 May 2013 11:02:47 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[of interest and note]]></category>
		<category><![CDATA[smart phone future]]></category>
		<category><![CDATA[stats of games and gaming]]></category>
		<category><![CDATA[the business of digital media]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>

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		<description><![CDATA[Number that are so big, they are staggering &#8211; and show how Apple have redefined the digital space: Angry Birds, Fruit Ninja, Cut The Rope, Draw Something and Temple Run top UK’s most popular ever apps The App Store is closing in on 50 billion downloads. To celebrate the imminent landmark, Apple is offering the [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3971&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Number that are so big, they are staggering &#8211; <a href="http://www.develop-online.net/news/44076/App-Store-closing-in-on-50-billion-downloads">and show how Apple have redefined the digital space</a>:</p>
<div>
<blockquote><p>Angry Birds, Fruit Ninja, Cut The Rope, Draw Something and Temple Run top UK’s most popular ever apps</p></blockquote>
</div>
<div>
<blockquote><p>The App Store is closing in on 50 billion downloads.</p>
<p>To celebrate the imminent landmark, Apple is offering the person who downloads the 50 billionth app a $10,000 App Store Gift Card. The firm is also awarding a $500 Apple Store Gift Card for the subsequent 50 users to download an app.</p></blockquote>
<p>Impressive.
</p></div>
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		<title>Royal Society Summer Science Deadline is Upon Us!</title>
		<link>http://agreatbecoming.com/2013/04/29/3967/</link>
		<comments>http://agreatbecoming.com/2013/04/29/3967/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 20:51:05 +0000</pubDate>
		<dc:creator>Tomas</dc:creator>
				<category><![CDATA[science meets games]]></category>
		<category><![CDATA[thinking about games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Royal Society]]></category>
		<category><![CDATA[science]]></category>

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		<description><![CDATA[I did a brief talk at the London Unity Users Group &#8211; really nice bunch of people who made me feel very welcome which was hosted at Mind Candy&#8217;s offices.  I was talking about opportunities for games/science development opportunities. Great pitch for the Royal Society game jam in may, and the Wellcome trust one down [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=agreatbecoming.com&#038;blog=14447045&#038;post=3967&#038;subd=agreatbecoming&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I did a brief talk at the <a href="http://www.meetup.com/London-Unity-Usergroup/">London Unity Users Group</a> &#8211; really nice bunch of people who made me feel very welcome which was hosted at Mind Candy&#8217;s offices.  I was talking about opportunities for games/science development opportunities.</p>
<blockquote class='twitter-tweet'><p>Great pitch for the Royal Society game jam in may, and the Wellcome trust one down in Brighton. @<a href="https://twitter.com/TomasRawlings">TomasRawlings</a>&mdash; <br />&nbsp; (@catalystEd) <a href='http://twitter.com/#!/catalystEd/status/327491711104327680' data-datetime='2013-04-25T18:38:03+00:00'>April 25, 2013</a></p></blockquote>
<p>For the Royal Society event  the deadline is only a few days away &#8211; get your application in!</p>
<blockquote><p><strong>Get £2K+ to Game Jam Cutting Edge Science into Fun: Royal Society invites game developers to bring research to life at Summer Science Exhibition</strong></p>
<p>The Royal Society is looking for experienced games development studios to take part in a new initiative that will turn some of the research on show at its annual Summer Science Exhibition into video games. The Royal Society will host a 12 hour game jam on 24th May that will see developers work with the scientists behind exhibits to produce five exciting new games. Five development teams of up to 4 developers will be partnered with the selected exhibitors for an all-day game jam from 10am &#8211; 10pm. Each development team will receive £2,000 to further develop their games after the game jam so that they are ready to be played at the Summer Science Exhibition which runs from 1st – 7th July. The games will be available free online and at the exhibition itself so that the public can cast votes for their favourite game. The team that receives most votes will receive an additional £2,000 to further develop their game once the Exhibition closes.</p>
<p>This is a great opportunity to get your name known, make some amazing games and get paid too! Reasonable travel costs, food and refreshments will also be provided. Interested developers can find out more about the competition and how to apply from the Royal Society&#8217;s website at <a href="http://bit.ly/RSgamejam" rel="nofollow">http://bit.ly/RSgamejam</a> &#8211; Applications need to be in by the 1st May.</p></blockquote>
<p><a href="http://bit.ly/RSgamejam"><img class="alignnone" alt="" src="http://aurochdigital.files.wordpress.com/2013/03/des2911_game-jam-icon_3.jpg?w=500&#038;h=500&#038;h=500" width="500" height="500" /></a></p>
<p>There is a list of the press coverage on this event over on <a href="http://aurochdigital.com/2013/03/28/royal-society-invites-game-developers-to-bring-research-to-life-at-summer-science-exhibition/">Auroch&#8217;s site</a>.</p>
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