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How to Start a Games Development Studio – Part 2

June 29, 2011

Following on from my part 1, here is part 2 looking at the business side of starting a games studio.

If you are going to make a business of it then you need a vision for what sort of a games business you wish to run. There is an old adage that goes; cheap, quality, fast – pick two. I think it applies to a games studio too. You can make games quickly and for not much money, but they won’t be the best quality. You can make amazing quality games but they take many more resources to produce and so cost more. There is nothing wrong with playing the numbers game of trying to get lots of titles out there. The developer behind Angry Birds made 52 games before they had a huge hit. What is important is that all involved know what sort of a studio you are and what sort of a vision to have.

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