Cthulhu Thursday: Cthulhu Rising
I love sci-fi. I love Call of Cthulhu. Some imagine how cool it was to find that the two were co-existing in the awesome form of Cthulhu Rising – Call of Cthulhu in the 23rd Century (which is also when Star Trek is set!)!
It is the year 2271. The future is a dark and dangerous place. Outer space is the new frontier, and humanity has left Earth to exploit the galaxy for its own ends. It is over a century and a half since the United Earth Federation (UEF) first began to colonise the solar system and beyond.
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Space is vast. Just how vast is hard for us humans to visualize intuitively. An interstellar society like that in Cthulhu Rising exists under many unique restrictions as a direct result of this vastness. The most notable restriction is that this interstellar community consists of many island-planets scattered across an ocean of deep space, separated by unavoidable communication and travel delays. Even with technological marvels like the Foscolo Interstellar Drive and FTL communications, travel between these star systems takes weeks, if not months, and communications suffer delays of days if not weeks. Interplanetary and interstellar travel is still an expensive business. Most people who travel are either company employees, military personnel or government staff.
Life is not unique to Earth. It thrives in the oceans of Europa, and on planets orbiting stars other than our own. Intelligent life is another matter though. As humanity pushes further and further out into space, contact with another intelligent space-faring civilisation has not yet occurred, yet still seems inevitable. It is only a matter of time before one of these craft stumbles upon some remote, alien edifice, a cosmic mausoleum of the Great Old Ones. But who is to say this has not already taken place..?
Players take the roles of the Investigators of the future. Those enlightened and oft unlucky individuals who know something of the true nature of the universe. Be they fools or heroes, they take the fight against the Great Old Ones to the stars themselves.
(Cthulhu Thursday is a dose of Mythos to brighten darken your week. More on the idea can be found here and a list of posts thus far, here. Also for more Cthulhu news, sign up to the cthulhuHQ twitter feed. Enjoy!)
Interesting, I’ve heard from friends that the campaigns done for modern-day Call of Cthulhu aren’t that great, so it would be fascinating to see how these would work out.
I feel it’s all about the atmosphere, so for example 1920s Cthulhu has a strong sense of discovery from libraries etc and if in modern settings you just google to find the same info, then feels a bit flat. However if the modern technology is incorporated to build atmosphere, then it works great. I’d also recommended Delta Green as a source book. http://www.delta-green.com/
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