Gaming science, scientific games (Martha’s SCC2011 talk)
Martha from Wellcome did what I hear was a great talk at the Science Communication Conference, and she’s done a blog post about it too:
Games can educate, they can impart information to the player. They can do more than that, though, they can really engage the player, get them to think and get them to actually use what they’ve learnt in order to successfully play they game.
They are experimental, some times almost mirroring the scientific process of forming a hypotheses and then testing it. This is true of games from Resident Evil (OK, this time, I’m going to try running past the chainsaw wielding zombie maniac to grab the shotgun shells, then hiding out here and using them from a distance to wipe him out. Let’s test it…) to Angry Birds (I reckon if I hit that wooden bit, it will topple the tower over towards me and I’ll have a clear shot at that bastard chuckling pig with a helmet sat in the middle).
They can even be used for genuine scientific research (don’t believe me? Read on…). Moreover, they are (usually) fun, a motivating factor in making people actually want to get involved. And knowing that people are having fun and doing something that is improving their knowledge and understanding has to make you feel good, right?