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Mobile Phones Take 58% of Mobile Gaming Income

November 15, 2011

I wrote a post on this back in July where the figure given was 33% and now it’s at 58%!  (Note that figure is of mobile gaming, not gaming per-se, where the figure given for that was 50% back in March), anyway here is the story:

In statistics provided by analytics firm Flurry, iOS and Android had a 58 per cent share of the revenue from US portable game software. The Nintendo DS had only 36 per cent, with Sony’s PSP trailing at just 6 per cent.

In 2009 mobile games took just 19 per cent of the market, rising to 34 per cent in 2010, while Nintendo has seen the opposite, falling from a dominant 70 per cent in 2009.

The study calculated the changing revenue totals for the portable gaming market at $2.7 billion for 2009, $2.5 billion in 2010 and $3.3 billion in 2011. Those numbers, combined with cheap and easy access to games through App Stores, and the rise of free-to-play revenues, appear to make for a profitable combination.

Flurry also points out the there are around 250 million iOS devices and 190 million Android devices currently in circulation.

Full article (registration needed).

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