Learning from Faliure
This is an interesting post on GamesBrief.com:
Two years ago, in an article that generated much flak and for which I had to write anexplanation of my reasons for writing it, I wrote down ten games businesses or ideas that were doomed. Two years on, it seems like a good time to assess how well I did.
It is always interesting to look not only at what did work, but what didn’t. Failure can be a huge driver of learning; because you can’t avoid asking the questions, whereas with success you can be too busy basking in it to ask the hard questions. It is always important to review things to see why they didn’t go as well as planned. The temptation is to blame external factors, and while you need to be open minded, you also need to look at internal factors and also the wildcards – such as luck (or lack of it).