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Meta Time Strategy Gaming

October 1, 2010

I’ve been messing around with game concepts around time travel in strategy & action games for a while now – it’s a gameplay theme that interests me.  Time is a dimension we can mess with as games designers; from the slowing of time in games like Max Payne to rewinding time is the amazing Braid.

Now we get meta-time gameplay!  Sending units into the future, editing the past.  It’s Achron!

(Hat tip to Seb for the link)

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