Meta Time Strategy Gaming
October 1, 2010
I’ve been messing around with game concepts around time travel in strategy & action games for a while now – it’s a gameplay theme that interests me. Time is a dimension we can mess with as games designers; from the slowing of time in games like Max Payne to rewinding time is the amazing Braid.
Now we get meta-time gameplay! Sending units into the future, editing the past. It’s Achron!
(Hat tip to Seb for the link)
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