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Op-Ed: How to Start a Games Studio Pt.1, The Creative Side

June 23, 2011

Part 1 of my op-ed for Gamezebo is now online;

Over the last few years a combination of the connectivity offered by the Internet, easily available development tools such as Flash or UDK, and a proliferation of new platforms such as iPhone and Android has meant that making and publishing games has never been easier. Stories abound of a handful of people who have made their fortunes from simple yet popular games ideas such as Angry Birds or Minecraft. It has been said that we all have at least one novel inside us – does that translate to games too? I am going to take a look at how we might extract those games ideas from your head into playable experiences you can share or sell.

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