Skip to content

Global Games Jam Bristol Gets Going! (an update)

January 28, 2012

Bristol’s part of the Global Games Jam has got going and it’s looking good so far. We’ve had a huge turnout for the event and I was a bit worried we’d not all find space to work in the PM Studio, but thankfully we’ve just about all squeezed in. We’ve got the theme: Ouroboros and development has started. For my part, I’m in a great team along with Dan from Thought Den and we’re working on a game that subverts the traditional platform game: Death Wish Zero. The idea is that rather than trying to complete a level, you are trying to die. You control a video game character trapped in game world and tired of the routine of living and dying.  It wants out and so the aim of each level is to lose a life by dying before the time is up. We’re just at the beginning stages but our tech people have found a great open source 2D level tool called OGMO and there is a help guide here. So using that, here is my first stab at a level using OGMO…

OGMO Level for game in Global games Jam

OGMO Level for game in Global games Jam

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: