Call of Cthulhu: The Wasted Land Spawns onto an Unsuspecting World
Along with my colleagues at Red Wasp Design, we’ve spent about 1 year of work time in total (probably a bit more…) working on the game, Call of Cthulhu: The Wasted Land. If you’re new to the game and the concept, it’s a paper-RPG game based on the novella ‘Call of Cthulhu‘ by cult American horror writer H.P. Lovecraft. We’ve reworked the ideas, combined with a mixture of turn-based strategy and RPG gaming elements and released it onto a unsuspecting world…
At this point comes the scary bit. While you do show works-in-progress to people as you go along, friends and family are unlikely to tell you its a bit rubbish and it is hard to find objective outsiders whom you could ask. You’re also a bit trepidatious about sharing it because what if people hate it? What if they start suggesting stuff you can’t change? Easier for a large developer, but for a smaller one it’s very hard. So anyway the game came out and…
“The best strategy game on the iPad yet.” DigitallyDownloaded.net
“Joyously thoughtful…” PC Advisor
“Is a must have…” ipadblogs.nl
“What this boils down to is isometric turn-based combat at its finest…be sure to visit The Wasted Land as soon as possible.” mobot.net
“I’ve been playing this for the past couple of days and it is brill… Lovecraft would be proud.” liveforfilms.com
So far it’s been doing really well. It did go to No.1 in the UK RPG chart (the chart I’ve looking at waaaaay too much), which was a huge buzz!
Then we got hit with some bugs from the v1.1 update, which was lots of development and testing to fix and talking to players to keep them in the loop. It has been hard work and stressful, but we all pulled together as a team and go on with it! (And v1.2 is now out! yay!) And so this tweet (we RTed) made my day…