The Cthulhu Strategy of Games Development
I’ve written an article in GamesIndustry.biz on our planning at Red Wasp Design:
Red Wasp Design is a small indie developer founded by a group of industry veterans. In that respect I suspect we are like many of the other recent start-ups, nothing special so far. We’ve put our first game out, Call of Cthulhu: The Wasted Land. It’s done pretty well on iOS. It charted at number 1 in the Role Playing Game category in the AppStore and the reviews have been positive (“I was totally addicted to this game for weeks…” Wired.com, “The best strategy game on the iPad yet.” DigitallyDownloaded.net, 5/5 from T3 Magazine for example). Also by the time you read this article the PC version will be out on Intel’s AppUp center. So far, so good. However, while we’ve done well, we’ve still got a distance to go, and with that in mind we wanted to share our strategy for Red Wasp Design with you and see how it chimes with your own experience.
The game is now out on PC and iOS if you want to check it out!