Cthulhu Thursday: This #Cthulhu #Lovecraft Bundle is so Amazing, it Will End the World. #CthulhuBundle
And I say that as the unbiased curator and participant in it! Get the bundle here!
H.P. Lovecraft Trans-Media Bundle On VODO – A Time-Limited Special Offer
Grab this awesome Pay-What-You-Want collection of trans-media treats inspired by the writings and mythos of cult American horror writer H.P. Lovecraft, including film, indie games, ezines, ebooks, audio books and more, only on VODO!
For the as yet uninitiated, here is a good explanation of Lovecraft’s style from Wikipedia: ‘Lovecraftian horror is a sub-genre of horror fiction which emphasizes the psychological horror of the unknown (in some cases, unknowable) over gore or other elements of shock, though these may still be present… The hallmark of Lovecraft’s work was the sense that ordinary life was a thin shell over a reality which was so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person.’
The bundle includes the following goodies:
Call of Cthulhu: The Wasted Land (Android & PC Game), courtesy of Red Wasp Design
Cthulhu Saves the World (PC Game), courtesy of Zeboyd Games
Die Farbe / The Colour Out Of Space (Film), courtesy of BrinkVision
Innsmouth Magazine, Collected Issues 1-4 / 5-7 (eBooks), courtesy of Innsmouth Free Press
Lovecraft Audio Books Packs 1 & 2 (mp3 audio), courtesy of The Atlanta Radio Theatre Company
Lovecraft eZine, 2 x Annual Megapacks, 2011/2012 (eBooks), courtesy of The Lovecraft eZine
Sherlock Holmes: The Awakening (PC Game), courtesy of Frogwares
Curated by Tomas Rawlings of Red Wasp Design and Auroch Digital, this special offer is available from vodo.net on a time-limited basis from August 1 to August 18 and can be tweeted about via the hashtag #CthulhuBundle.
Tomas remarked:
“This is a really exciting bundle that reflects the fact that fans like myself aren’t only interested in one medium; we like games, films, books and audio and are happy to have Cthulhu on all of these and more! Each of the things selected here is something that personally I’m a huge fan of so am really pleased to see them all in one collection.”
70% of contributions are divided equally between the 7 content providers, 25% goes to VODO and 5% goes to our chosen charity for this offer, Fight For The Future. Fight for the Future is dedicated to protecting and expanding the Internet’s transformative power in our lives by creating civic campaigns that are engaging for millions of people.
Thanks for your support!
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(Cthulhu Thursday is a dose of Mythos to brighten darken your week. More on the idea can be found here and a list of posts thus far, here. Also for more Cthulhu news, sign up to the cthulhuHQ twitter feed. Enjoy!)
Chainsaw Warrior Returns! #ChainsawWarrior
I’m really happy to say that we’ve gone public with a game we’ve been working away on in the background – Games Workshop’s classic ‘Chainsaw Warrior’:
The seminal hit board game Chainsaw Warrior, made by Games Workshop back in 1987 is set to return this year in a digital form. The original 80s game was a notable rarity in that it was a solo board game that pitted the player not against others but against the clock. The game saw New York balancing on the precipice of darkness as twisted forces from another reality attempted to rip the city from this world into theirs. Standing between them and the destruction of the city was a lone figure, the brutal and mysterious Chainsaw Warrior. As the eponymous hero, the player had to delve into a zombie infested New York tenement to locate the source of the evil spewing through the spatial rift and destroy it before he was destroyed. The game is being created by Bristol based indie developer Auroch Digital for mobile and desktop platforms.
Now I loved this game back in the day and I’ve always wanted to do some Games Workshop projects, also being a huge fan. See chainsawwarrior.net net for more. So this is very exciting for me. We’ve been getting a great response so far, for example – Rock paper Shotgun:
There are three immediate things to note about Chainsaw Warrior:
1) Despite claims that they are violent, computerised games have managed to exist for ages without Chainsaw Warrior becoming a best-selling franchise. Gears of War doesn’t count.
2) The game is a digital adaptation of a 1987 Games Workshop boardgame for one player. I have never heard of that game but I did adapt Cluedo for solo play when I was a youngster. It was rubbish. If I had a time machine, I’d risk some sort of paradoxsplosion in order to introduce my younger self to Chainsaw Warrior.
3) Killing monsters with a chainsaw is a good thing to do.
Indeed! And also Pocket Tactics:
Rawlings seems to have read my mind: today his Auroch Digital have announced that they’re the latest developers to join Games Workshop’s massive push into mobile gaming with an iOS and Android of the1987 solitaire board game Chainsaw Warrior. You play a Special Forces trooper who is sent alone into a mutant-plagued New York City with just one hour to save the world’s greatest city from the other-worldly creature that seeks to destroy it. If you’re imagining Snake Plissken as a proto-Space Marine, that sounds about right to me, too.
Thanks, Owen for that! And finally (for now) Game Debate:
Tomas is not new to this though and has worked on bringing other iconic franchises to the digital stage, including Call of Cthulhu: The Wasted Land. So when THQ disbanded last year, the Games Workshop licence (THQ had bought rights to the licence for the foreseeable future) became available again and Tomas was ready. This was his chance to attempt to do something he had always wanted to do, revive a classic Games Workshop game and bring it into the digital era.
A Talk on Games and Democracy
I gave a talk at TEDx Houses of Parliament if you want to have a look it’s made it’s way onto the intertubes…
OK I’m bias because we’ve been involved in producing them, but it is true, they are well worth attending!
First is a live pitch event where 4 teams of indie devs are pitching their new IP ideas to a panel of top industry experts. Its going to be interesting to see what they come up with and also learn what works and what does not in a pitch:
Live Pitch in partnership with The Wellcome Trust
10 Jul 2013
12:00 – 12:45
Room 3Four indie developer studios pitch their latest game ideas LIVE to a panel of publishers, investors and funders! Earlier this year four indies each received development funding of up to £10,000 from The Wellcome Trust for their novel game concepts. Now they’ll be pitching those developed concepts to a panel of industry experts on the hunt for the next big thing. These experienced individuals have seen hundreds of pitches and will be offering their take on each idea – and of course looking out for any they may want to invest in themselves.
And after lunch comes the second ace session looking at a truly viral game about…well viruses. Find out what made Plague Inc such a runaway success:
Plague Inc. – 10 Million Downloads and Counting: The Power of Realistic Game Design
10 Jul 2013
14:00 – 14:45
Room 5Plague Inc. from Ndemic Creations was one of the top mobile games of 2012 with millions of players working to infect and kill the world’s population with a deadly disease. Created as a hobby, it has become so successful that it even attracted the attention of America’s CDC (Centers for Disease Control and Prevention). In this interview organised by the Wellcome Trust, we’ll ask James Vaughan to explain how Plague Inc. was created and the advantages that come from basing a game on a real world topic. We will also investigate the balance of realism vs. gameplay, discuss how to make science appealing and identify his top lessons for other developers seeking to make successful, realistic games.
Royal Society Game Jam Games are Go! #RSgamejam
The Royal Society Games from the recent game jam are online – free to play, to download and you can vote for your favourite!
Online gamers and visitors to the Royal Society Summer Science Exhibition are today being invited to vote for their favourite science inspired game. Gamers will be able to play and then vote for one of four games developed at a 12 hour Game Jam hosted by the Royal Society in May. The Game Jam saw scientists taking part in this year’s Summer Science Exhibition team up with experienced games development studios to bring the science behind their exhibits to life.
The games can be played online on the Royal Society Summer Science Exhibition website or found as free PC downloads via the IndieCity website. They will also be available to play at special games stations throughout the Summer Science Exhibition at the Royal Society.
Players will be encouraged to vote for the game that they think is the most fun, playable and explains the science best. The game with the most votes will receive funding to be developed further – perhaps by adding another level or extra characters or making it available on more devices. Voting closes on Sunday 7th July. The games competing for further funding are:
- A Pinch of Salt: an ocean set 3D game which sees players pilot an ocean glider and measuring sea salt and trying to cover as much ground as possible in a limited time, developed by Kanko and the University of East Anglia.
- Cell Invaders: a puzzle-action game exploring the complex life of sugars, developed by Robin Baumgarten, Gorm Lai, Benjamin Donoghue and the University of Manchester.
- Out Both Ends: a biomedical puzzle game about identifying the source of an outbreak of disease, developed by Opposable Games, Force of Habit and the Wellcome Trust Sanger Institute.
- Quantum Revolution: an excitement packed space shooter game based on quantum physics, developed by Bossa Studios and Toshiba Research Europe Ltd.
Professor Peter Sadler FRS, chair of the Royal Society Summer Science Exhibition selecting committee, said: “We’re delighted that our first ever Summer Science Exhibition Game Jam was such a success. It was great to see the enthusiasm with which scientists and developers alike approached the gruelling 12 hour Game Jam. The games that they were able to develop in such a short time are absolutely fantastic. The Summer Science Exhibition is all about communicating the wonders of science to the public in new and exciting ways. I’ve certainly had a wonderful time trying out all of the games and I look forward to seeing which game triumphs in the public vote!”
Unity Technologies, a games development software company, has supported the Royal Society in designing and running the Game Jam, through Unity, the flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The Royal Society is partnering with indie game distribution portal, IndieCity, to share the games produced at the jam. The vote’s Twitter hashtag is #RSgamejam
Auroch Digital produced the event and also developed a game for one of the exhibitions, Zombeetle & The Fossil Colour Quest.
Cthulhu Thursday: Call of Cthulhu The Wasted Land Android Flash Sale #thewastedland #cthulhu
Over at Red Wasp Design we’ve decided to have a flash sale, so you can get the mobile version of Call of Cthulhu:The Wasted Land at 50% of a limited time…
Yes indeed my fellow cultists, we’ve decided to have a flash sale on Android for a limited time the – get it now to save your sanity…
(Cthulhu Thursday is a dose of Mythos to
brightendarken your week. More on the idea can be found here and a list of posts thus far, here. Also for more Cthulhu news, sign up to the cthulhuHQ twitter feed. Enjoy!)
Games for Change in New York Summary #G4C13
So I’m back in dear old Bristol from Games for Change in New York. Firstly I have to say it was a great event and kudos to the organizers for all their hard work. Secondly I have to say what a great line-up of speakers. The keynotes were all amazing and full of fascinating stuff – there was a reason why these people were tagged as ‘though leaders’ in gaming! Here’s quotes from an article summarising Eric Zimmerman and Brenda Romeros’ talks:
Zimmerman argued that we don’t look for the same kind of world-changing effects from documentary films or books, and we don’t discuss “bookification” or the merit of books as educational tools. He argued that video games do not deserve this kind of scrutiny, and holding them to these higher standards is “like saying a medical simulation for training doctors should also cure cancer.”
and
“It’s not games that need to change,” [Brenda Romero] continued, “we need to change the way we look at things. There’s a zillion different ways we can look at stuff, and we need to look at things from a perspective that is not our own. We need to see the world as others might see it, and make games out of things we normally wouldn’t make games out of.”
Here’s a bit from an article I wrote on the first day’s talks:
In this respect games become the stepping stone to more complex ideas. The simplicity that games bring becomes a routemap to understanding not because they tell you what to think but because they help to ask questions.
One of the main bits of news that got a lot of people tweeting (including me) was this:
And finally hats-off to the winners in the Games for Change awards including Quandry!
And here’s a picture I took of the Empire State building!
PS. The session I was in was the subject of this interesting article on Polygon.














