More Deus Ex: Medical Revolution
Following on from the post on Wellcome’s blog about the science and issues behind Square’s amazing Deus Ex game, I thought it worth sharing a couple of other links. (I’m part way into Deus Ex and it is really well done, from the iPad-style newspapers you pick-up around the game with updated news on, to the excellent array of choices you get in each mission.) First Dan posted this interesting video, the live-action Deus Ex trailer:
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And Sara emailed around this story on the consultant who help keep the science in Deus Ex ‘real’;
Will Rosellini is a science fiction purist. So much so that when his favorite video game–Eidos Montreal’s Deus Ex series–started phoning in the science, he offered to consult for free so their next venture would ring a little more true and present a plausible future of enhanced humans. Rosellini helms a research company, the Dallas-based MicroTransponder, that develops implantable wireless neurotransmitters to help control disorders such as tinnitus, pain, stroke-induced motor loss, and post-traumatic stress. The technology uses tiny electronic devices inside the body to electrically stimulate, reset, or override faulty nerve cells. “I was a fan of the first game, which was based on a lot of these ideas,” says Rosellini, a former pitcher with the Arizona Diamondbacks, who went on to get a master’s in computational biology, law degree, MBA, and, soon, PhD in neuroscience. “It’s a thinking man’s shooter game in the sense that it responds to a player’s strategy in different ways.
One of the early trophies you unlock in the game is titled Transhuman – and for those not aware, this is the ethos around use of technology to progress humanity as a being (singular) and beings (a race). Now ‘progress’ is a loaded term (and for a good critique I’d recommend John Gray) however it does seem to me that technology is fundamental to being human. When we say the word ‘technology’ we tend to think of high-technology such as that depicted in the video above – but technology is any appendage we’re using to help us; flint axe, the cultivation of crops, cooking – all technologies. Now Deus Ex is far from the first media form to explore these issues (the film Gattaca, the Hyperion books to name but a few of many) but what is important is that these games are helping to force the debate back into the open where it needs to be.
Deus Ex: Medical Revolution
I’ve got an article over on the Wellcome Trust’s blog on the game Deus Ex: Human Revolution:
If, like me, you’re a gamer then you probably already know of the release of the hugely anticipated action game ‘Deus Ex: Human Revolution‘. If you’re not quite so geeky then let me introduce it – the game is a prequel to one of the most highly rated video games of all time, ‘Deus Ex’. Both games are a fusion of concepts; the cyberpunk ideas of William Gibson’s Neuromancer; age-old conspiracy theories; global pandemics; dystopia futures; and the upheaval of rapid technology development.
The original game received huge praise for the depth of its narrative and the excellent game that allowed players to solve problems and puzzles by means other than combat, such as stealth or dialogue. This game also featured a number of overarching biomedical themes, including a deadly virus called ‘Gray Death’ that had ravished the human population and the shortage of the vaccine that fights it.
Crucial to both the gameplay and story of Deus Ex was the idea of nanotechnologically-augmented human beings. The exploration of transhumanism and augmenting the human body far beyond our genetic heritage – with its technological ‘hows’ and the ethical ‘whys’ – are also critical elements of the current game. …
Read the full article here.
How Scientists See Us
Now I don’t class myself as a scientist (though I do have an BSc and my PhD has a lot of science in it) but I am very interested in science and its findings. So it is with great interested that I read this informative article about how scientists view us (non-scientists) and the media. For the general public:
Almost universally, studies find that scientists believe the public is inadequately informed about science topics, including food risks, genetic modification, chemicals, and even aquaculture. Further, scientists believe that, except for a small minority, the public is uninterested in becoming more knowledgeable.
Which is not good. Given the role science plays in our civilisations (to call it crucial would be a massive understatement) we need to be informed on science. How about the media? Also not good:
Scientists do not exclusively blame the public for its failings; they also blame the news media. The public is misguided, according to this argument, because it is inordinately swayed by biased or sensational news coverage. Studies find that such coverage is often critiqued by scientists for emphasizing the views of interest groups, industry and other vocal minorities rather than those of scientists and other experts perceived as impartial and authoritative. Journalists’ lack of specialist training is also seen as the cause of poor scientific coverage. Studies do, however, find that some scientists appear to recognize that different types of journalists can produce different types of content, that scientists sometimes lack the ability to communicate effectively to reporters, and that science can be difficult to adequately report.
Another eek! This quote is a great example of the differing attitudes that the public and media can take on the subject of science:
Recently my colleagues and I announced the discovery of a remarkable planet orbiting a special kind of star known as a pulsar. Based on the planet’s density, and the likely history of its system, we concluded that it was certain to be crystalline. In other words, we had discovered a planet made of diamond. … Our host institutions were thrilled with the publicity and most of us enjoyed our 15 minutes of fame. The attention we received was 100% positive, but how different that could have been. How so? Well, we could have been climate scientists.
Imagine for a minute that, instead of discovering a diamond planet, we’d made a breakthrough in global temperature projections. Let’s say we studied computer models of the influence of excessive greenhouse gases, verified them through observations, then had them peer-reviewed and published in Science. Instead of sitting back and basking in the glory, I suspect we’d find a lot of commentators, many with no scientific qualifications, pouring scorn on our findings.
Still I do hope that things like games – fostering as they can a ‘Scientific Habit of Mind‘!
(Hat-tip to Cathryn for the link!)
Monday Morning Gamification: Games Help AIDS Research
This is a very interesting story about the use of games technology in a non-gaming arena:
Researchers have used an online video game, Foldit, involving thousands of players to uncover the structure of a protein that could help in AIDS research.
When playing video games, setting a new high score is seen as somewhat of a major achievement. Likewise, there is nothing more satisfying then unlocking a trophy or an achievement. Well, you may have to rethink what constitutes success as some people have now helped scientists in their quest to discover more about the AIDS virus – makes getting a trophy seem kind of poxy doesn’t it?
Researchers at the University of Washington got people to play a game called Foldit, which required players to fold proteins into intricate shapes in order to discover the structure of an enzyme from a virus similar to AIDS that is present in rhesus monkeys. Knowing the structure of this enzyme could prove key in finding ways of curing AIDS, but obviously there is still a long way to go yet. 57, 000 players took part in the online experiment, and all of them will be credited in the final research paper – that’s going to be one long list of names.
Also see here. Note there is a UK based project that is trying to do similar things called FoldSynth.
Game of Phones: Android Set to Rule the Smart Phone Kingdom
An interesting article based on IDC research shows that currently Android is the biggest smart phone platform, having taken the crown from Nokia’s ageing Symbia, who wore it in 2010. It seems that the battle is now not for the top spot, but who gets to be the Hand of the Liege (2nd place); Apple, Microsoft or RIM/Blackberry?
Even so, battles are fierce for second place. In its June forecast, IDC said it expects RIM’s BlackBerry to slip in share this year to 14%, while Apple’s iOS will grow to 18%, just behind Symbian. Both Apple and RIM make their own OSes and manufacture their own devices, unlike Android, which was developed by Google for use by other smartphone makers.
Windows Phone (and the older Windows Mobile) will lurk behind the others with less than 4% share in 2011. Still, Windows Phone — which Nokia and other manufacturers plan to use — is expected to reach a 20% share in 2015, according to IDC. By then, Nokia will have replaced its Symbian OS with Windows. The Symbian OS dominated smartphones with 36% of the market in 2010.

Forsooth, Shall I back Apple, RIM or Microsoft, Now Android is King?
The New Model Army – How the US Copied al-Qaida to Kill It
I’d written before on the idea of the ‘new model army‘ – a military force structured along the lines of P2P theory (voluntary self-aggregation of effort). It seems like former US commander, Stanley McChrystal, took some of the ideas of P2P into a radical reorganisation of the US military – in effect becoming more like their target to try and overcome it:
“[I]t became increasingly clear — often from intercepted communications or the accounts of insurgents we had captured — that our enemy was a constellation of fighters organized not by rank but on the basis of relationships and acquaintances, reputation and fame,” McChrystal remembered recently in Foreign Policy. “We realized we had to have the rapid ability to detect nuanced changes, whether the emergence of new personalities and alliances or sudden changes in tactics.” Think Bruce Wayne getting inspired by a bat to strike fear into the hearts of criminals.
McChrystal set to work, as he put it, building JSOC’s network. One key node: CIA. During a January speech, he recalled how he needed CIA’s help getting intelligence on a Taliban leader he was hunting. CIA was secretive, compartmentalized and suspicious of other organizations meddling in its affairs — exactly what JSOC used to be like.
So McChrystal took the rare step of going to CIA headquarters, hat in hand. As it turned out, CIA just needed a promise that JSOC “wouldn’t go across the border” into Pakistan, jeopardizing its own operations. McChrystal agreed, the intel flowed, and the Taliban commander was killed.
It was the beginning of a new relationship between JSOC and the vast spy apparatus the U.S. built after 9/11. CIA operatives and analysts would visit McChrystal’s base of operations in Balad, Iraq, to plan joint missions.
And not just them: Satellite analysts from the National Geospatial-Intelligence Agency, regional experts from the State Department, and surveillance specialists from the National Security Agency were the next people McChrystal effectively recruited. McChrystal spent his commander’s discretionary fund not on better guns, but on purchasing bandwidth so that all the nodes of his network could speak to each other, sometimes during missions.
Veterans of JSOC remember that as crucial. An NSA-created linkup called the Real Time Regional Gateway allowed operatives who seized scraps of intelligence from raids — a terrorist’s cellphone contacts, receipts for bomb ingredients, even geolocated terrorist cellphones — to send their crucial data to different nodes across the network. One analyst might not appreciate the significance of a given piece of intel. But once JSOC effectively became an experiment in intel crowdsourcing, it soon got a bigger, deeper picture of the enemy it was fighting — and essentially emulating.
“If you look at JSOC, you’re looking at arguably the single most integrated, most truly joint command within the U.S. military,” says Andrew Exum, who served in the Army’s Ranger Regiment in Iraq and Afghanistan in 2003 and 2004 and who advised McChrystal as a civilian in 2009. McChrystal and his brain trust “were seeking to do and succeeding in doing what many commanders and diplomats and government officials talk about: tearing down the walls that exist between various departments, agencies and military units.”
Also posted on P2P Foundation Blog.)
Wiki Wildlife Bristol on 15th September
Worth checking out!
Event: Wiki Wildlife Bristol, Watershed, 15 September
The Wildscreen charity is teaming up with Wikimedia UK to run a couple of events to raise awareness of the plight of endangered species.
They’ll be helping volunteers to improve Wikipedia articles about the species, using text from Wildscreen’s award winning ARKive project.
The events will be suitable for people who’ve never edited Wikipedia before- it’s easy to do, and fun – but you will need to bring a wi-fi enabled laptop or similar device.
The events will be held at The Watershed, the Harbourside, Bristol, on Thursday 15 September, one in the afternoon and one in the evening.
You can read more about Wildscreen, ARKive and the events themselves, athttp://bit.ly/wikiwildlife.
Resident Evil Goes ARG
While nosing around the net (as you do) I came across this great little job advert, which seems to be recruiting scientists for a corporation called Umbrella:
And if you follow the link it takes you to www.umbrellasciences.com – but yes, you may have spotted that Umbrella is the name of the fictional company in the Resident Evil games and its not long before the official looking website appears to be ‘hacked’ and a link appears to a new site, from where an Augmented Reality Game (ARG) seems to unfold… Cute, I like it.
Star Command Game Raises $20,000 in Crowd-Sourced Funds
A big well done to the people at Star Command, the developers of an up-and-coming strategy management game set in space. It looks like it is going to be a cool game and I’m looking forward to it. The ‘well done’ to them and their fans is because they have managed to raise over $21K or a $20K target to help develop the game…and in just 5 days!
What is interesting is how the numbers break down for the fundraising. They offered 4 donation categories from $5 to $1000;
- $5 Option – Donators get the in-game music. 61 people pledged this, so 61×5=total $305
- $25 option – Donators get above plus special promo code for extra content and free DLC. 576 chose this. 576×25 = total $14,400
- $100 option – Donators get above plus t-shirt, poster and map. 49 people chose this. 49×100 = total $4900
- $1000 option – Donators get above plus can be an in-game character. 1 person chose this. Total $1000
It Is a Good Time to Be a Game Content Creator
It seems that there are a whole host of new platforms that are both out and coming out soon – 3DS, iPhone, Android phones, Windows Mobile, iPad, PSVita and now all the other tablets to compete with Apple, such as the BlackBerry Playbook, Samsung Galaxy and the HTC Flyer. Then along comes another, Sony again but this time with the Tablet S:
What all these platforms will need is new content – especially content that is formatted for that platform and takes advantages of its own features. Thus far the biggest form of content the iPad has seen appear is games. As such there has never been a better time to be creating content – that is not to say it is easy – far from it. As there are so many others also creating games, there’s much competition so us gamers are spoilt for choice. But the spaces to publish games are growing all the time… I did title this It Is A Good Time to Be a Game Content Creator but perhaps ‘It Is A Good Time to Be a Gamer’ would have been better 😉








