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Video Games: But are they art?

December 19, 2010

I got pointed to this article in the London Review of Books on games and art.  It’s a great read.  Here’s an extract where the author talks about the idea of how a game explored a political idea;

An example. One of the hottest philosophical topics on the internet is Ayn Rand. Her ‘objectivist’ philosophy, positivistic and materialistic and focused on the need to get society out of the way of the genius so that he can get on with his geniusness, is popular with a broad spectrum of alienated semi-young men tapping away at computer screens and dreaming of world domination. Complicating the picture is the fact that she was also the main intellectual influence on her close friend and protégé Alan Greenspan, author of the recent monetary boom we were all enjoying so much until it destroyed the world economy. The only thing which isn’t ridiculous about Rand and her ‘objectivism’ is the number of people who take her seriously. It would be a good time for someone to publish a work of fiction or make a movie going into Rand’s ideas and duffing them up a bit – for instance, imagining what it would look like if a society with no laws were turned over to the free will of self-denominated geniuses.

Well, someone has done that, except it isn’t a book or movie, it’s a video game. BioShock, which came out in 2007, was conceived by Ken Levine and developed by 2K Boston/2K Australia, and is set in an alternative-reality version of 1960. The main character – from whose perspective you play the game – is involved in a plane crash in mid-Atlantic, and ends up in an underwater city called Rapture which, he learns, was founded by one Andrew Ryan (spot the near anagram) as a genius-led paradise of unrestricted scientific experiment. The scientists invented a technology of genetic improvement, ‘splicing’, and under pressure to keep this secret, Ryan made a fatal mistake: he passed Rapture’s only law, forbidding contact with the surface. This law instantly made smuggling a profitable business, and a criminal empire developed. Rapture descended into civil war, and then into the world of the game: a dystopian horror in which genetically altered ‘splicers’ run amok. BioShock is visually striking, verging on intermittently beautiful, also violent, dark, sleep-troubling, and perhaps, to some of its intended audience, thought-provoking. The game was a huge hit, and I have yet to encounter anyone who has ever heard of it.

I should point out that in the last sentence I assume the author is talking about non-gamers.  Us gamers, we’re well aware; though I wonder how much we also away of the work of Ayn Rand and it’s influence on the game’s narrative?  (I’m aware, but have not read any Rand.)  I guess that’s the point – as gaming grows in scope and influence, we also need to look to the mainstream to understanding gaming for what it is (not what they fear it is) and that means playing games.  But for us gamers, we also need to engage with the non-gaming world (I’m a huge reader for example and love to read) and also enjoy the amazing works of art they produce that don’t have multiplay.

Eat Them! Review 8/10!

December 18, 2010

Great review of Eat Them! Great work from Fluffylogic (it’s getting a cult vibe!)

Eat Them! taps in to what makes mindless destruction addictively fun. It has the kind of spirit that’s usually reserved for the days when you burned plastic toy soldiers with a magnifying glass in the sun or stomped down on your Lego house while pretending to be a giant: simple ideas that are at the root of the games we make up as kids. A brilliant little title, all it needs is a bit more variation.

Sharing Music Files and P2P, an article

December 17, 2010

This is an interesting read by Brian Martin, Chris Moore and Colin Salter – here is the abstract:

The sharing of music files has been the focus of a massive struggle between representatives of major record companies and artists in the music industry, on one side, and peer-to-peer (p2p) file-sharing services and their users, on the other. This struggle can be analysed in terms of tactics used by the two sides, which can be classified into five categories: cover-up versus exposure, devaluation versus validation, interpretation versus alternative interpretation, official channels versus mobilisation, and intimidation versus resistance. It is valuable to understand these tactics because similar ones are likely to be used in ongoing struggles between users of p2p services and representatives of the content industries.

(Nb. I did contribute a little to the research of this piece.)

Cthulhu Thursday: Experiment 17

December 16, 2010

This little gem is one of my favourite Cthulhu films and shows what you can make with some stock footage and a bit of imagination – click the link and check it out! (or see below…)

Experiment 17 Still

It mixes lots of pop-culture greats – the Nazi’s occult obsessions, Cthulhu and the idea of something mystical captured on film…

PS. I included this short in my list of top mythos media

(Cthulhu Thursday is a dose of Mythos to brighten darken your week. More on the idea can be found here and a list of posts thus far, here. Also for more Cthulhu news, sign up to the cthulhuHQ twitter feed. Enjoy!)

Infinity Blade Started Life as Kinect Title

December 15, 2010

So Infinity Blade started life as a Kinect title… This is interesting and shows a sort of design continuity exists between touch screens (iPhone etc) and motion control (Kinect, Move etc):

Developer ChAIR Entertainment has revealed the original idea behind graphically stunning iPhone game Infinity Blade began as a concept for Kinect.

“We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a ChAIR Kinect game look like?’,” ChAIR co-founder Donald Mustard told Joystiq.

More on how Move and Kinect are Doing…

December 15, 2010

I’m interested to follow the progress of both Sony’s Move and Microsoft’s Kinect as natural motion controls come to the next generation.  So this article caught my interest:

Whereas Sony has encouraged new Move titles (several available for download from the PlayStation Store) alongside Move-compatibility patches for games like Resident Evil 5: Gold Edition, the titles which happen to be selling best right now are of the latter category. We also can’t say for sure that those sales are motivated by Move compatibility.

Microsoft, however, has required that the focus be on Kinect-only games, and the sales chart above clearly shows that they are reaching their target: music games, fitness games, and family-friendly games.

There are no solid figures in it we can use to compare the two however, partly as the differing approaches outlined above make it harder to compare like with like. However the article seems to suggest that Kinect is doing better overall.

On a side note, the article says that 2010 was the first year since launch (in 2000) that the Playstation 2 (yes 2) did not sell over 1 million units. Wow – that is impressive that even as late as 2009 the old classic was still topping 1 million units sold…

iPhone Goes Triple A with Infinity Blade

December 14, 2010

I had blogged about the impressive technology of Epic’s 3D technology.  Now the game behind the demo is out and doing really well..

What does it mean for the humble indie when Epic Games delivers the fastest-grossing App Store game in its first real attempt Epic Games’ first fully-fledged iOS game has become the fastest grossing App Store title of all time, according to independent data.

Infinity Blade, which runs on a modified Unreal Engine for smartphones, is said has generated $1,625,000 in just 4 days.

News site Appmodo suggests the sales spree makes Infinity Blade the fastest-grossing game ever released on the App Store.

“The previous record was set by Cut the Rope with over $1 million in 10 days,” the site claims.

Congrats to the Epic people.  That’s an amazing achievement – but then the technology is a quantum leap from what was on the phone already.  The price point is higher that most pay games at £3.50 (about $5 is it?) but I think that is totally worth it.

I’ve been playing it and there is a vibe to the game like Dragon’s Lair – that’s no bad thing!  The battles thus far are set pieces where you dodge and slash.  It fits the platform well and its great fun hacking at foes.

Infinity Blade on iPhone

World of Warcraft Sells 3.3 Million in 24 Hours

December 13, 2010

So say Blizzard (from press release);

Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release, making it the fastest-selling PC game of all time.* This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard’s second World of Warcraft expansion, Wrath of the Lich King®.

(PS They’ve also announced Protoype 2, which is good news as far as I’m concerned as I liked Prototype.)

Monday Morning Gamification – Jane’s Talk

December 13, 2010

I got this link from the portal site, Gamification.org and it’s well worth a listen. The video is a TED one and features Jane McGonigal talking about the subject…

LittleBigPlanet 2 – It’s going to be huuuuge!

December 10, 2010

I’ve had a copy of the Beta of LBP2 for a while now and I have to say, it’s very cool.  Some of the levels the public made are amazing.  The film-making system in there too is fun and adds lots of narrative potential.  What is most amazing though is the sheer inventiveness of the creators – which in part is testament to the game system that allows them to express and in part down to the amazing bunch of people in the LBP community.

So spot the difference time!  Here’s Wolfenstien 3D

And here is Sackenstien 3D!