Battle for Hoth Advent Links
Tomorrow is the release date for The Battle for Hoth and to get into the mood for snow-based combat action I spent the 10 days running up to the release tweeting some of my favourite fun, interesting and funny Hoth links. Here’s the complete collection…
- 10 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.lolcats.com/view/9294
- 9 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://starwars.wikia.com/wiki/Battle_of_Hoth
- 8 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.starwars.com/vault/books/news20100115.html
- 7 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://allrite.net/webworld/hoth please
- 6 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.youtube.com/watch?v=-qiKh8TQvzA
- 5 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.partsofsw.com/RHblast.htm
- 4 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.atom.com/funny_videos/battle_hoth/
- 3 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.cinemablend.com/games/Star-Wars-The-Old-Republic-Hoth-Screenshots-Concept-Art-24735.html
- 2 days till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://www.smosh.com/smosh-pit/lists/day-afternoon
- 1 day till Battle for Hoth! (http://bit.ly/battlehoth) It’s Hoth link of the day!.. http://uk.gear.ign.com/articles/107/1071254p1.html
Develop Day 1: Disrupt & Iterate
So day one of the Develop conference in lovely Brighton has come and gone. It’s been a good day – the first day was entitled ‘Evolve’ and looks at the emerging areas of games; mobile, casual, social and the like. There seems to be a clear acknowledgement that the new technologies of mobile/social/networked media are creating huge amounts of disruption within the sector. One speaker said that the changes mean that console no longer dominates – I agree and think this is a good thing as it means more innovation in gameplay and more opportunities. Example; there is a company who makes games with a social message, Red Redemption – they are making a title ‘Fate of the World‘ about global warming. They said that they had approached publishers but none wanted the title. Yet they’ve still managed to raise £1 million to fund the game and the distribution is going to be digital. Without the networked media, that game (and their business model) would not exist. (The game does look fun – it’s looks like a Civilisation type strategy game where you can either save the world from climate change or wipe out humanity – 9 out of 10 players go for the wipe out option.)
Popcap (makers of lots of hit titles such as Bejewled and a favourite of mine, Plants vs Zombies) also gave an interesting talk – its main message seemed to be ‘iterate and iterate’. The company would aim not to make a game, release and you’re done. But to make a game, release and then iterate and iterate. Their games were networked so the metrics of the players experiences could be gathered – what features worked and what did not – and they constantly iterated to improve the gameplay (and also to improve the revenue generation). The figures they gave as to total number of downloads, player sessions at any one time etc were very impressive.
Interview on Battle for Hoth Game
We did an interview for the Star Wars: Battle for Hoth game for the top site Gamezebo. Here’s a snippit:
Were there any units, settings, or scenarios that you wanted to include that simply didn’t make the cut?
There were a few units that came out as toys that were not in the film – the ones we all had as kids, such as the CAP-2 Captivator or the MLC-3 Mobile Laser Cannon. In the end we kept it pretty classic with a few slight variations; such as having TIE Fighters coming down onto the surface and taking on a ground-attack role! There are some classic units that do not appear in this version, but who knows what the future holds…
Now I had quite a few of the Star Wars toys as a kid. All sadly gone now 😦 else I’d not be getting much done now – I’d be busy recreating the Battle of Hoth. Pride of place went to the AT-AT my gran brought me one Christmas.

My Commentry on Star War Hoth Game
There is a video out where you can hear my droning tones talking about the Star Wars: The Battle for Hoth game. (Yes, when I hear my voice recorded it sounds terrible!) Still, if you can get past that, I hope the commentry gives an idea of what the game is like. Thanks to Ana and Armin for the production of the video.
Article on The Force.net
There is a good article on TheForce.net about the upcoming ‘Star Wars: The Battle for Hoth’ game! Woo!
Working feverishly away for the last few months in a small studio in Bristol, England – games developer FluffyLogic has been bringing to life a digital recreation of the classic battle for Hoth from Star Wars Episode V: The Empire Strikes Back. “Back in December 2009 we were contacted out of the blue by a representative of THQ about what we’d do with the Star Wars universe to play in, ” says the games producer Ana Kronschnabl, “It took about 5 seconds to pick our favourite scene from the pantheon of the films. We all grew up with Episodes to IV to VI, so doing the battle of Hoth was always top of our list.”

Screenshot from The Battle for Hoth
You’re all bunch of p*****!!!
Comments – can be fun, can be horrible. Us users of the net can scale the heights of the most positive human values and rant in the most base language about trivial topics. If you’ve ever be part of a ground running a website you’ll know getting the comments policy right is a nightmare – too little comments and you miss the wisdom of the crowd, yet leave it to be a free-for-all and before long spammers and trolls will push everyone out.
Some people say the anonymity of the net is the problem; so Blizzard have decided link all comments to your real name:
The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.
I can see the pros and cons of this – if people know who you are, it may (we’ll have to see…) temper the most aggressive comments. The cons are that one of the good things about the net is it allows you to redefine you you wish to be – that and it allows people to post views who may not be happy saying so with their real name (there are often legitimate reasons to protect anonymity on the site from repressive regimes to empower whistle-blowers etc). There is also an interesting comment on the issue from Clay Shirky (being interviewed):
If the web has unlocked all this human potential for generosity and sharing, how come the people using it are so horrible to each other?
Shirky smiles, confident that he has the answer even to this. “So, there’s two things to this paradox. One is that those conversations were always happening. People were saying those nasty things to one another in the pub or whatever. You just couldn’t hear them before. So it’s a change in our awareness of truth, not a change in the truth.
“Then there’s this second effect, that anonymity makes people behave more meanly. What I think is going to happen there is we are slowly going to set up islands of civil discourse. There’s no way to make the internet not anonymous – and if there was, the most enthusiastic consumers of that technology would be Iranian and Chinese and Burmese governments. But there are ways of saying, while you’re here, use your real identity. We need to set up the social norms which say in this space you need to use your real names, or some well-known handle..”
Savage Moon Bugs – They Live!
We’ve made a couple of games set in a universe where the player encounters large bug-like creatures (Insectocytes) while mining asteroids-like structures (imoons) – it turns out that the imoons are huge living organisms – and the Insectocytes are thier natural defence system – much like we produce white blood cells to fight infections… The game is called Savage Moon:
Well imagine my shock to find out that Insecocyte-like mega-bugs are real!!!


Spot the difference – one is a space-based killing machine, the other is a huge (but harmless) undersea bottom-feeder called an isopod.

Clay’s Cognitive Big-Up
Bristol recently hosted a talk by new-media guru Clay Shirky – I’ve read his book Here Comes Everyone and I really enjoyed it. It’s good a mapping broader movements in culture and explaining them via human-level examples. The full video is just under one and a half hours, but worth the listen:
Festival of Ideas presents Clay Shirky – writer, theorist and teacher on the social and economic effects of Internet technologies. Clay Shirky introduces and discusses ideas from his new book Our Cognitive Surplus: Creativity and Generosity in a Connected Age.
Clay also has done an interesting interview to the Guardian which included talking about the new paywall that has gone up over at The Times Online…
Everyone’s waiting to see what will happen with the paywall – it’s the big question. But I think it will underperform. On a purely financial calculation, I don’t think the numbers add up. Here’s what worries me about the paywall. When we talk about newspapers, we talk about them being critical for informing the public; we never say they’re critical for informing their customers. We assume that the value of the news ramifies outwards from the readership to society as a whole. OK, I buy that. But what Murdoch is signing up to do is to prevent that value from escaping. He wants to only inform his customers, he doesn’t want his stories to be shared and circulated widely. In fact, his ability to charge for the paywall is going to come down to his ability to lock the public out of the conversation convened by the Times.
Cthulhu for Kids
Sooner or later kids find out a few truths – that Santa is not real (sorry kids!) and that Cthulhu is. The sooner you can prepare them for the crushing cosmic reality of the titanic alien forces that threaten us, the better. Which is why I love this video – taking Cthulthu and making it into a fun kids cartoon:
There is also a great version of Where the Wild Things are – but Cthulhu-ized…

Kids Cthulthu
Star Wars: Battle for Hoth Video
We’ve put a video out of the gameplay from our forth-coming game, Star Wars: The Battle for Hoth – out on the 15th July on iPhone!






