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Global Warming Inspires Strategy Game

November 5, 2010

This is a great bit of news coverage for Red Redemption (no ‘dead’ in there!) who have gone out and raised £1million to create a realistic and in-depth game about Global Warming:

They’ve previously tackled alien invasions, gang violence in New York and how to raise a happy family, but this week computer games wrestle with an even more pressing issue: climate change.

Arriving on PCs on Tuesday and Macs shortly after, the British-made Fate of the World puts players at the helm of a future World Trade Organisation-style environmental body with a task of saving the world by cutting carbon emissions or damning it by letting soaring temperatures wreak havoc through floods, droughts and fires.

The strategy game is already being hailed by gaming experts as a potential breakthrough for such social change titles, and welcomed by climate campaigners as a way of reaching new audiences.

While traditional mainstream games have focused on action, sports and increasingly casual genres, Fate of the World features data from real-world climate models, anecdotes from the polar explorer Pen Hadow and input from a team of scientists and economists in the US and UK. It has been developed by Oxford-based games designers Red Redemption, whose previous browser-based climate game for the BBC has been played more than a million times since it was launched in 2006.

I met one of the people from Red Redemption at Develop this year and was very impressed by their work and plans, so I hope this sells well.

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