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About

(Note - the views on this blog are mine and mine alone and are not the views of any company or organisation I am working for/with.  Thanks)

A 100 Word Bio…
Tomas is creative director at Auroch Digital and design director at Red Wasp Design.  As games consultant he works with major organisations such as the Wellcome Trust, helping them to develop and deliver their gaming strategy. As a games designer he produced titles from original concepts to well loved IPs such as Star Wars and The Great Escape.  As a design director he developed and produced the critically and commercially successful Savage Moon series (for Playstation) and Call of Cthulhu: The Wasted Land (for mobile platforms & PC).  He also blogs at agreatbecoming.com

Star Wars: The Battle for Hoth (iPhone version screenshot)

A Longer Bio…
I currently run my own digital media consultancy, Auroch Digital – where we do games consultancy, gaming strategies and production amongst other stuff. For example we do a lot of work with The Wellcome Trust. I’m also part of an indie development project, Red Wasp Design where we’ve just released a 3D turn-based strategy game for iOS and PC based on the works of H.P.Lovecraft and the award winning RPG Call of Cthulhu, called ‘Call of Cthulhu: The Wasted Land‘. I’m based at the Pervasive Media Lab in Bristol where we make games, chat and run Game Jams as well as a monthly group for the local game development community.
Prior to all this, I worked for Cardiff City Council as an assistant psychologist and residential social worker in the mid to late 1990′s when I decided to go with my earlier inclinations (a love of games) and moved to working as a computer games designer for Hothouse Creations and Pivotal Games for PC, Dreamcast, PlayStation2 and Xbox. I have also worked as an associate lecturer at Bridgwater College and University of West of England (UWE) on matters of media and technology and computer games. I am the co-author of the first ever book on filmmaking and the Internet: PlugIn&TurnOn: A Guide to Filmmaking for the Internet, published by Marion Boyars Publishers (May 2004). I was the co-founder and Development Director of FluffyLogic, a digital media studio in Bristol that has made a number of well-received and profitable games, from September 2004 until September 2010. I am currently waiting for my viva for a PhD examining evolutionary theory and networked forms of media at UWE. I’m interested in evolution, science and reason, but I look forward to the day when the great Cthulhu awakes and ushers in the end times. Ai! Ai! Cthulhu Ph’Tagen. Ph’nglui mglw’nafh Cthulhu Rl’yeh wgah’nagl fhtagn!
  • I’m on twitter at: @TomasRawlings. Feel free to say hello.
  • I’m on email at: tom at aurochdigital dot com
  • I’m on LinkedIn too.  If we’ve connected, let’s link too!
  • My YouTube account is here.  I’m told web video killed the radio star.

Me addressing the eComm conference 2009 in Amsterdam

My Game & Appography…

Savage Moon: The Hera Campaign PSP

Some of my writings…

Public Speaking & Talks…

I’ve done quite a lot of talks, workshops and public speaking over the years on a range of subjects from computer game design to filmmaking online to p2p technology. Here’s a small sample of them:

Screenshot from Call of Cthulhu: The Wasted Land (iPhone SD version)

About My Blog…

My blog title comes from a line in the 1986 film Manhunter; “I am the Dragon. And you call me insane. You are privy to a great becoming, but you recognize nothing. To me, you are a slug in the sun. You are an ant in the afterbirth. It is your nature to do one thing correctly. Before me, you rightly tremble. But, fear is not what you owe me. You owe me awe.” (Sampled in this great track). Why this? (It’s not that I’m a mentalist, honest!) I think that what we are witnessing with the rapid changes in technology all around us is a great becoming and yet we are so close to it that we often fail to recognise what is happening around us until the change is already the past. I am also a fan of the cool 80s style of the film. Manhunter also features the work of William Blake whose art is worn by the character (as a tattoo) that speaks the above quote. In addition, I’m a fan of the director, Michael Mann and so that snippit of the quote became my blog title.

Disclosures

Media blogger Jeff Jarvis in his book What Would Google Do? talks (and puts into practice) his ideas about how openness is important so readers know where you are coming from and can adjust your reading of  my works and writings as such. So here’s my version (the bigger stuff, I’m not going to list all the small local companies/organisations I have done bits of work for…)

In terms of big companies and organisations, you can see who we work with at Auroch Digital here. At FluffyLogic I worked with Sony and THQ. I’ve done sizeable projects for Hewlett Packard, Bristol University, University of the West of England and the University of Gloucester, and Swindon Borough Council. In the past I’ve worked for companies that developed for Eidos/SCi (now Square Enix) and I’ve also worked for Cardiff City Council.

Savage Moon Waldgeist (PS3)

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